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Text File  |  1995-01-08  |  6KB  |  93 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. TROOPER                      11.79                                      ;2 ;This item is inocuous 
  8. SERGEANT                    176.77         DEAF/AMBUSH                   27 
  9. IMP                          72.02         DEAF/AMBUSH                   11 
  10. DEMON                        90.33         DEAF/AMBUSH                   6 
  11. FLYSKULL                     51.08         DEAF/AMBUSH                   13 
  12. SPECTRE                     240.88         DEAF/AMBUSH                   16 
  13. SERGEANT                     19.64                                       3 
  14. CACODEMON                    73.31         DEAF/AMBUSH                   3 
  15. BARON                        62.83         DEAF/AMBUSH                   4L 
  16. TROOPER                      58.93         DEAF/AMBUSH                  ;10 ;This item is inocuous 
  17. DEADPLAYER                    2.65                                       12 
  18. CHAINGUN                      2.09                                       1 
  19. CHAINSAW                      1.40                                       1L 
  20. LAUNCHER                      1.40                                       1 
  21. PLASMA                        1.40                                       1 
  22. SHOTGUN                       1.40                                       1 
  23. BFG9000                       5.58                                       2L 
  24. SHELLS                        0.70                                       ;1 
  25. BULLETS                       5.58                                       4 
  26. SHELLBOX                      0.70                                       1 
  27. CELLPACK                      1.40                                       1 
  28. STIMPAK                       0.70                                       1 
  29. ROCKETS                       2.09                                       1 
  30. MEDIKIT                       8.38                                       6 
  31. ROCKET                        0.70                                       2 
  32. ENERCELL                      2.09                                       2 
  33. GARMOR                        2.09                                       1 
  34. BARMOR                        4.19                                       2 
  35. INVULN                        1.40                                       1 
  36. INVISO                        2.79                                       2 
  37. LAVISOR                       1.05                                       1 
  38. BERSERK                       1.40                                       1 
  39. BARREL                       23.58                                       ;6 
  40. IMP                          19.64                                       3 
  41. BACKPACK                      1.40                                       1 
  42. DEMON                        15.05                                       1 
  43. ;                                            
  44. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  45. ;                                            
  46. ; At run-time this value is used to adjust the
  47. ; Max#of variable based on the population of
  48. ; the level being modified.  Using the strict 
  49. ; standard requires that one or more of the   
  50. ; items in the list above not have a specified
  51. ; maximum number of objects.                  
  52. ;                                              
  53. PER    152   ;Strict standard for exact placement 
  54. ;PER    129   ;Lowered Standard for easy placement
  55. ;                                            
  56. ; Deleting any of the PRESERVE lines will mean that
  57. ; the objects will not be taken from the original  
  58. ; level.  You will have to supply your own above. 
  59. ;                                            
  60. PRESERVE    PILLARS                          
  61. PRESERVE    LAMPS                            
  62. ;                                            
  63. ; THRESHOLD determines what a MEGA-GOODIE is.  
  64. ; MEGA-GOODIES are used to make the level fair 
  65. ; if the generator places a lot of enemies in  
  66. ; the level.                                   
  67. ;                                              
  68. THRESHOLD    75                                  
  69. ;                                              
  70. ; I.Q. Determines how intelligently the program  
  71. ; places objects in the effort to defeat you.   
  72. ; 250 is the default if it is not specified here. 
  73. ;                                              
  74. I.Q.    250                                 
  75. ;                                              
  76. ; EVEN sets the point at which the program must begin 
  77. ; placing MEGA-GOODIES into the level, on the   
  78. ; basis of the hardest difficulty rating.          
  79. ; The MEGA-GOODIES give you a fighting chance,  
  80. ; setting the value lower or <500 will increase the number
  81. ; of MEGA-GOODIES available to you in a the level. 
  82. EVEN    500                                 
  83. ;                                              
  84. ; If SPREAD is not set to a low value then
  85. ; a given sector may accumulate too many objects 
  86. ; this often makes the level impossible to finish
  87. ; or just ugly-looking.  Setting the value too low
  88. ; could make it difficult to place objects within
  89. ; a given wad file.
  90. ;                  
  91. SPREAD    15                                  
  92. ;                                              
  93.